

optional filter by platform types like video, ebook, etc.optional filter by file types using an include or exclude list ( -include/-exclude flag).optional progress bar for each item downloaded ( -progress flag).cli command for easy use (downloading will also work on a headless system).downloads new and updated content from your Humble Bundle Library on each run (only check for updates if using -update).support for Humble Trove ( -trove flag).After that it will only download the content that has been updated or is missing. The first time this runs it may take a while because it will download everything. I’ll update the recap posts to include your demos.Download all of your content from your Humble Bundle Library! You can jump into any or all of the previous challenges anytime you want. The weekly e-learning challenges are ongoing opportunities to learn, share, and build your e-learning portfolios. Wishing you a great week, E-Learning Heroes! New to the E-Learning Challenges? View project | Download Last Week’s Challenge:īefore you ascend this week’s challenge, check out the e-learning portfolios your fellow community members shared over the past week:Į-Learning Portfolios with Rise 360 #254: Challenge | Recap Here's an updated version of the original game shared in the simple game challenge. You can take the challenge in any direction and use as many gamified elements as you like. This week, your challenge is to create a simple e-learning game based on climbing up a mountain. View the example | Learn more Challenge of the Week Along the way, learners collect rewards in the form of badges that are also used to track their progress. Using a familiar metaphor, learners are encouraged to answer quiz questions correctly to reach the mountain’s summit.

This week’s challenge was inspired by the mountain-climbing game shared by Jackie Van Nice. Backgrounds are the largest slide element and one of the easiest ways to set the context for your games.

What I really like about this design approach to creating games is that it’s all about the theme and slide background. But that's okay because the examples were fantastic and helped designers focus on choosing design concepts to use for their game. In one of my favorite challenges, we looked at creating simple e-learning games that were more “glorified progress meters” than real games. Mountain Adventure Games in E-Learning #255: Challenge | Recap
